


I guess the current plan for this Github is to just be a public home for some of my notes.
#20xx combo counter as timer manual#
The nature of the "source code" for this project is.pared to higher level languages because it is standalone assembly code being injected into already existing assembly code via manual hex editing (although, I let MCM handle the vast majority of code injection now). I am relatively new to the programming world, and just created a Github project, my first ever, for the 20XX Hack Pack. The only change relevent to the replay system since the time of those recordings was adding a "Random Hold Last Percent Chance" flag in the Debug Menu, rather than a hard-coded value like in the videos. The content quality is high though, so pay attention! It will be well worth your time. Please refer to the changelog below for details about the new version.īefore attempting to use the new replay system, I implore you to block off 1.5 hours of your life and watch the extremely low production quality, incredibly informal, unscripted, 9 part, 20XX Hack Pack 4.06 - Save States/Replay Tutorial Playlist. I continuously struggle with finding the perfect "stopping point" for releasing full versions of the Hack Pack, but I am very comfortable with its current state and feel it is time.

Aside from the tangible new features, much of this growth has occurred behind the scenes, with smarter and safer programming practices in addition to a deeper understanding of the game engine through reverse engineering an imperative combination for developing a rich and flexible set of practicing tools for the community. The past thirteen months have been a period of significant growth for the 20XX Hack Pack, and I am here to share with you the latest release of the project, Version 4.06.
